sand..........................48.12644% weatherless...................46.42697% offense.......................39.40760% hyperoffense..................30.61464% balance.......................19.52584% sandoffense...................15.19011% semistall..................... 5.68358% stall......................... 4.76835% rain.......................... 3.48685% sandstall..................... 3.33172% hail.......................... 2.36565% voltturn...................... 2.17433% choice........................ 2.01575% dragmag....................... 1.93130% rainoffense................... 1.39870% monotype...................... 1.06691% trickroom..................... 0.91696% multiweather.................. 0.78855% sun........................... 0.39901% hailoffense................... 0.33438% hailstall..................... 0.19908% monosteel..................... 0.19821% gravity....................... 0.19132% monowater..................... 0.15168% monoelectric.................. 0.10600% sunoffense.................... 0.10514% monoghost..................... 0.09307% monorock...................... 0.08618% monoflying.................... 0.08359% monopsychic................... 0.08359% monobug....................... 0.05688% tricksand..................... 0.05343% monoice....................... 0.04568% monopoison.................... 0.04137% monofighting.................. 0.03706% trapper....................... 0.03533% monodark...................... 0.03102% mononormal.................... 0.02758% monoground.................... 0.02499% monograss..................... 0.02413% batonpass..................... 0.01293% tailwind...................... 0.01034% monofire...................... 0.00862% trickrain..................... 0.00431% monodragon.................... 0.00345% rainstall..................... 0.00345% fear.......................... 0.00172% sunstall...................... 0.00086% Stalliness (mean: -0.391) -2.0|#### |########## -1.5|############### |############################# -1.0|############################# |############################## -0.5|###################### |################### 0.0|############### |############## +0.5|############ |######### +1.0|######## |###### +1.5|#### |#### +2.0|#### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.42%