sand..........................54.30688% weatherless...................41.57846% offense.......................37.11085% hyperoffense..................33.78548% sandoffense...................18.34164% balance.......................18.13916% semistall..................... 6.12211% stall......................... 4.84239% sandstall..................... 3.36789% voltturn...................... 2.75927% rain.......................... 2.43693% hail.......................... 2.26924% dragmag....................... 2.23213% choice........................ 2.18527% rainoffense................... 1.24482% trickroom..................... 0.80712% multiweather.................. 0.64958% hailoffense................... 0.43798% monotype...................... 0.39185% hailstall..................... 0.21495% gravity....................... 0.17588% monoelectric.................. 0.11738% monosteel..................... 0.11532% monoflying.................... 0.09011% sun........................... 0.07744% tricksand..................... 0.05246% sunoffense.................... 0.03664% trapper....................... 0.03257% monowater..................... 0.02546% batonpass..................... 0.01293% monoground.................... 0.01208% monorock...................... 0.00921% monodark...................... 0.00683% monobug....................... 0.00526% mononormal.................... 0.00483% monopsychic................... 0.00370% tailwind...................... 0.00330% monofighting.................. 0.00305% monoice....................... 0.00288% monopoison.................... 0.00169% rainstall..................... 0.00115% trickrain..................... 0.00102% monoghost..................... 0.00100% monograss..................... 0.00062% monofire...................... 0.00003% fear.......................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.426) -2.0|#### |############ -1.5|################## |############################## -1.0|############################# |############################## -0.5|#################### |################# 0.0|############# |############ +0.5|########### |######## +1.0|######### |####### +1.5|#### |### +2.0|### |# +2.5|### more negative = more offensive, more positive = more stall one # = 0.42%