sand..........................54.39548% weatherless...................41.71713% hyperoffense..................35.15329% offense.......................33.33353% balance.......................18.57945% sandoffense...................16.75284% semistall..................... 7.27994% stall......................... 5.65379% sandstall..................... 4.25178% dragmag....................... 3.42370% choice........................ 2.83271% hail.......................... 2.26270% rain.......................... 2.14543% rainoffense................... 1.64441% voltturn...................... 1.55854% hailoffense................... 0.85218% multiweather.................. 0.51327% trickroom..................... 0.38150% monotype...................... 0.22174% monoflying.................... 0.18392% hailstall..................... 0.09678% batonpass..................... 0.02911% tricksand..................... 0.02569% monosteel..................... 0.02001% gravity....................... 0.01709% monoground.................... 0.01042% sun........................... 0.00418% trapper....................... 0.00403% monowater..................... 0.00283% monorock...................... 0.00216% sunoffense.................... 0.00158% monoelectric.................. 0.00134% monodark...................... 0.00104% trickrain..................... 0.00021% mononormal.................... 0.00019% monobug....................... 0.00011% monopsychic................... 0.00005% monoice....................... 0.00001% monograss..................... 0.00001% tailwind...................... 0.00001% monoghost..................... 0.00000% monofighting.................. 0.00000% monopoison.................... 0.00000% monofire...................... 0.00000% fear.......................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.396) -2.0|### |########### -1.5|################# |########################### -1.0|############################## |########################### -0.5|############# |############# 0.0|############ |########### +0.5|########## |######## +1.0|######## |######## +1.5|#### |#### +2.0|## |# +2.5|#### more negative = more offensive, more positive = more stall one # = 0.47%