sand..........................56.94029% weatherless...................40.15179% offense.......................33.90668% hyperoffense..................30.98170% balance.......................15.74446% sandoffense...................13.85376% stall......................... 9.94571% semistall..................... 9.42146% dragmag....................... 8.17868% sandstall..................... 8.04629% choice........................ 4.00578% hail.......................... 2.23169% hailoffense................... 1.53303% rain.......................... 0.81711% voltturn...................... 0.69947% rainoffense................... 0.55146% trickroom..................... 0.21648% multiweather.................. 0.13996% monotype...................... 0.05597% monoflying.................... 0.05196% hailstall..................... 0.04349% batonpass..................... 0.03437% tricksand..................... 0.00509% monoground.................... 0.00302% gravity....................... 0.00152% monosteel..................... 0.00055% monowater..................... 0.00026% sun........................... 0.00026% sunoffense.................... 0.00021% monorock...................... 0.00014% monoelectric.................. 0.00002% trickrain..................... 0.00002% mononormal.................... 0.00001% monodark...................... 0.00001% monobug....................... 0.00000% monopsychic................... 0.00000% monoice....................... 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% tailwind...................... 0.00000% trapper....................... 0.00000% monopoison.................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% fear.......................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.254) -2.0|## |############## -1.5|########### |##################### -1.0|############################## |########################### -0.5|############ |######## 0.0|######### |####### +0.5|######### |####### +1.0|####### |########## +1.5|##### |##### +2.0|### |# +2.5|########## more negative = more offensive, more positive = more stall one # = 0.50%