weatherless...................45.96740% offense.......................34.91477% balance.......................33.15541% sand..........................25.61030% hyperoffense..................18.72092% rain..........................18.63009% sun........................... 8.02912% semistall..................... 7.67451% stall......................... 5.53440% voltturn...................... 5.01804% sandstall..................... 2.53204% choice........................ 2.36033% hail.......................... 2.31305% monotype...................... 2.19734% dragmag....................... 1.50803% trickroom..................... 1.44332% rainoffense................... 1.37365% sandoffense................... 1.10613% sunoffense.................... 1.04765% hailoffense................... 0.77641% rainstall..................... 0.64327% multiweather.................. 0.53378% sunstall...................... 0.38447% monowater..................... 0.34839% monodragon.................... 0.33595% hailstall..................... 0.28493% monofighting.................. 0.23890% monopsychic................... 0.17544% monobug....................... 0.16673% tricksand..................... 0.12567% monopoison.................... 0.12442% monoflying.................... 0.12194% monorock...................... 0.12069% monodark...................... 0.11945% tailwind...................... 0.10825% mononormal.................... 0.10078% monosteel..................... 0.08585% tricksun...................... 0.08461% monoghost..................... 0.07217% monoelectric.................. 0.06843% monoice....................... 0.05599% monoground.................... 0.05599% monograss..................... 0.04853% batonpass..................... 0.03857% monofire...................... 0.03733% trapper....................... 0.03111% trickrain..................... 0.02488% gravity....................... 0.02364% monofairy..................... 0.00498% trickhail..................... 0.00124% Stalliness (mean: -0.075) -2.0|######### |###### -1.5|########### |################# -1.0|################## |################### -0.5|########################## |########################### 0.0|############################## |############################## +0.5|###################### |################### +1.0|############# |######### +1.5|###### |##### +2.0|## |## +2.5|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.36%