sand..........................49.91304% balance.......................36.17158% offense.......................30.15267% weatherless...................25.04772% rain..........................21.95636% hyperoffense..................15.99059% semistall..................... 9.33511% stall......................... 8.35006% sandstall..................... 6.35961% voltturn...................... 5.93566% choice........................ 2.46600% hail.......................... 2.06945% rainoffense................... 1.76847% dragmag....................... 1.28065% sun........................... 1.02872% rainstall..................... 0.74400% monotype...................... 0.61547% sunstall...................... 0.41830% monofighting.................. 0.35171% trickroom..................... 0.28689% monodragon.................... 0.25825% sandoffense................... 0.23867% hailoffense................... 0.23207% hailstall..................... 0.04622% tricksand..................... 0.04317% sunoffense.................... 0.02201% multiweather.................. 0.01291% tailwind...................... 0.01197% tricksun...................... 0.00845% monobug....................... 0.00402% trickrain..................... 0.00334% trickhail..................... 0.00287% monoground.................... 0.00063% monoice....................... 0.00042% monoghost..................... 0.00022% monosteel..................... 0.00007% monowater..................... 0.00006% monodark...................... 0.00005% monopoison.................... 0.00002% gravity....................... 0.00002% monograss..................... 0.00001% mononormal.................... 0.00001% monorock...................... 0.00001% monopsychic................... 0.00000% trapper....................... 0.00000% monofire...................... 0.00000% monoflying.................... 0.00000% batonpass..................... 0.00000% monoelectric.................. 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.073) -2.0|##### |###### -1.5|######### |########### -1.0|############ |################ -0.5|######################### |####################### 0.0|########################### |############################## +0.5|#################### |################ +1.0|################## |###### +1.5|######### |############ +2.0|# |#### +2.5|### | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.39%