weatherless...................76.51495% balance.......................38.87140% offense.......................38.09781% sand..........................15.99053% hyperoffense.................. 9.33705% stall......................... 7.36110% semistall..................... 6.33264% sun........................... 6.25918% voltturn...................... 5.47360% rain.......................... 2.85749% multiweather.................. 1.88300% monotype...................... 1.47372% sandoffense................... 0.76160% trickroom..................... 0.61617% sandstall..................... 0.50973% choice........................ 0.50373% dragmag....................... 0.48424% sunoffense.................... 0.32383% hail.......................... 0.32383% monowater..................... 0.31783% monobug....................... 0.27435% rainoffense................... 0.13943% mononormal.................... 0.12293% monorock...................... 0.10644% monoghost..................... 0.10045% sunstall...................... 0.08545% tailwind...................... 0.08396% monosteel..................... 0.07946% monofire...................... 0.06896% monoflying.................... 0.06597% monodark...................... 0.05697% monofighting.................. 0.05247% tricksand..................... 0.04947% rainstall..................... 0.04797% monograss..................... 0.04348% monopoison.................... 0.04198% monopsychic................... 0.03898% monodragon.................... 0.03898% monoground.................... 0.03748% monoice....................... 0.03598% monoelectric.................. 0.02998% monofairy..................... 0.02399% allweather.................... 0.02099% trickhail..................... 0.01649% trickrain..................... 0.00900% gravity....................... 0.00600% tricksun...................... 0.00450% trapper....................... 0.00150% hailstall..................... 0.00150% Stalliness (mean: 0.126) -2.0|## |## -1.5|#### |######## -1.0|########## |############### -0.5|##################### |########################## 0.0|############################## |############################ +0.5|####################### |################ +1.0|######### |###### +1.5|##### |##### +2.0|### |### +2.5|# |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.45%