weatherless...................77.78806% balance.......................38.89578% offense.......................36.92370% sand..........................16.63902% stall......................... 9.24575% hyperoffense.................. 8.87991% voltturn...................... 6.75155% semistall..................... 6.05486% sun........................... 5.33836% rain.......................... 2.15114% multiweather.................. 1.93080% sandoffense................... 0.73090% sandstall..................... 0.67061% monotype...................... 0.62724% trickroom..................... 0.59054% dragmag....................... 0.54244% choice........................ 0.49302% monowater..................... 0.26233% sunoffense.................... 0.15475% monobug....................... 0.15033% rainoffense................... 0.12549% hail.......................... 0.12359% sunstall...................... 0.11824% tricksand..................... 0.05585% monodark...................... 0.04741% allweather.................... 0.03646% tailwind...................... 0.03240% rainstall..................... 0.02598% monofighting.................. 0.02517% monorock...................... 0.02370% monosteel..................... 0.02112% mononormal.................... 0.01768% monoflying.................... 0.01673% monopsychic................... 0.01213% monodragon.................... 0.01211% monofire...................... 0.01197% monograss..................... 0.01107% monofairy..................... 0.01023% monoground.................... 0.00851% trickhail..................... 0.00736% monopoison.................... 0.00725% monoghost..................... 0.00673% gravity....................... 0.00534% monoice....................... 0.00505% monoelectric.................. 0.00290% trickrain..................... 0.00123% trapper....................... 0.00081% tricksun...................... 0.00072% hailstall..................... 0.00045% Stalliness (mean: 0.178) -2.0|# |## -1.5|### |######### -1.0|########## |############### -0.5|##################### |######################### 0.0|############################## |############################# +0.5|######################## |################# +1.0|########## |###### +1.5|###### |###### +2.0|#### |#### +2.5|# |### +3.0|# | more negative = more offensive, more positive = more stall one # = 0.44%