weatherless...................77.37196% balance.......................37.54305% offense.......................34.72000% sand..........................17.77197% stall.........................13.12142% hyperoffense.................. 7.59418% semistall..................... 7.02136% voltturn...................... 6.26259% sun........................... 4.96908% rain.......................... 1.99147% multiweather.................. 1.92475% sandstall..................... 0.92921% dragmag....................... 0.67325% choice........................ 0.44593% sandoffense................... 0.43383% sunstall...................... 0.23934% trickroom..................... 0.23734% monotype...................... 0.13759% hail.......................... 0.09619% allweather.................... 0.09197% monowater..................... 0.07348% sunoffense.................... 0.06077% monobug....................... 0.05509% tricksand..................... 0.03528% tailwind...................... 0.02565% rainoffense................... 0.01767% rainstall..................... 0.00289% monorock...................... 0.00220% monodragon.................... 0.00178% monoflying.................... 0.00129% monofire...................... 0.00102% monograss..................... 0.00097% monoghost..................... 0.00071% monopsychic................... 0.00058% mononormal.................... 0.00033% trickhail..................... 0.00016% monodark...................... 0.00014% monofighting.................. 0.00012% monoelectric.................. 0.00011% monofairy..................... 0.00005% trickrain..................... 0.00005% monopoison.................... 0.00001% monosteel..................... 0.00001% tricksun...................... 0.00001% monoice....................... 0.00001% monoground.................... 0.00000% hailstall..................... 0.00000% gravity....................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.284) -2.0|# |## -1.5|#### |####### -1.0|########## |#################### -0.5|################## |############################ 0.0|########################## |############################ +0.5|############################## |################## +1.0|############ |####### +1.5|######### |########### +2.0|####### |##### +2.5|### |### +3.0|# | more negative = more offensive, more positive = more stall one # = 0.40%