weatherless...................74.00345% balance.......................36.53060% offense.......................28.27576% sand..........................20.42167% stall.........................17.77851% hyperoffense.................. 8.81826% semistall..................... 8.59687% voltturn...................... 4.51480% rain.......................... 3.51599% sun........................... 3.30941% dragmag....................... 1.11316% sandstall..................... 1.07979% sunstall...................... 0.88941% multiweather.................. 0.82378% hail.......................... 0.21348% allweather.................... 0.21341% sandoffense................... 0.17095% choice........................ 0.15413% trickroom..................... 0.09781% tailwind...................... 0.06795% monotype...................... 0.03899% monowater..................... 0.02744% monobug....................... 0.01074% tricksand..................... 0.00479% sunoffense.................... 0.00166% rainoffense................... 0.00061% monodragon.................... 0.00031% monorock...................... 0.00014% monoflying.................... 0.00012% monofire...................... 0.00012% rainstall..................... 0.00007% monopsychic................... 0.00006% monograss..................... 0.00003% monoghost..................... 0.00002% monofighting.................. 0.00000% monoelectric.................. 0.00000% monodark...................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% monopoison.................... 0.00000% monofairy..................... 0.00000% mononormal.................... 0.00000% monoice....................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% hailstall..................... 0.00000% gravity....................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.431) -2.0|# |#### -1.5|#### |######### -1.0|####### |############ -0.5|############ |############################## 0.0|##################### |########################### +0.5|####################### |###################### +1.0|############ |######### +1.5|############## |########### +2.0|############ |##### +2.5|##### |### +3.0|# | more negative = more offensive, more positive = more stall one # = 0.41%