weatherless...................64.71532% balance.......................47.32692% offense.......................40.43037% rain..........................12.38974% sun...........................11.29377% sand.......................... 7.76530% trickroom..................... 5.92088% tailwind...................... 5.82732% hyperoffense.................. 5.21251% semistall..................... 4.41059% hail.......................... 4.39722% voltturn...................... 4.31703% stall......................... 2.61962% monotype...................... 1.44346% tricksun...................... 0.93558% batonpass..................... 0.57471% tricksand..................... 0.57471% multiweather.................. 0.52125% monowater..................... 0.44106% sandstall..................... 0.38760% sunoffense.................... 0.36087% sandoffense................... 0.30740% mononormal.................... 0.26731% trickhail..................... 0.21385% monobug....................... 0.18712% monoelectric.................. 0.16038% rainoffense................... 0.16038% monorock...................... 0.08019% monodark...................... 0.06683% monofairy..................... 0.06683% monosteel..................... 0.06683% dragmag....................... 0.06683% monopsychic................... 0.05346% sunstall...................... 0.05346% rainstall..................... 0.05346% monopoison.................... 0.04010% hailoffense................... 0.04010% monofire...................... 0.02673% monofighting.................. 0.02673% monoground.................... 0.01337% monodragon.................... 0.01337% choice........................ 0.01337% Stalliness (mean: 0.091) -1.5|## |## -1.0|########### |############# -0.5|################ |############################## 0.0|############################# |#################### +0.5|#################### |###################### +1.0|####### |##### +1.5|# |# +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.54%