weatherless...................62.07863% balance.......................49.94353% offense.......................38.36139% sun...........................12.88338% rain..........................11.56326% sand.......................... 8.76130% tailwind...................... 7.65109% trickroom..................... 5.50122% voltturn...................... 5.48924% hail.......................... 5.15405% hyperoffense.................. 4.56885% semistall..................... 4.55531% stall......................... 2.57091% tricksun...................... 1.10374% monotype...................... 1.04173% tricksand..................... 0.83282% batonpass..................... 0.65590% sandstall..................... 0.58736% monowater..................... 0.46740% multiweather.................. 0.39683% trickhail..................... 0.29116% sunoffense.................... 0.27013% monoelectric.................. 0.18583% rainoffense................... 0.14528% monobug....................... 0.11550% monofairy..................... 0.10963% dragmag....................... 0.08620% sandoffense................... 0.07433% monosteel..................... 0.06033% sunstall...................... 0.06028% rainstall..................... 0.04743% monorock...................... 0.03827% monofire...................... 0.03717% monopsychic................... 0.03302% hailoffense................... 0.02691% monodark...................... 0.02247% choice........................ 0.01367% monofighting.................. 0.00954% monoground.................... 0.00815% monodragon.................... 0.00795% monopoison.................... 0.00679% mononormal.................... 0.00000% Stalliness (mean: 0.120) -1.5|# |# -1.0|########### |############# -0.5|############### |############################## 0.0|############################# |#################### +0.5|##################### |######################## +1.0|######## |##### +1.5|# |# +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.55%