weatherless...................60.97453% balance.......................47.35274% offense.......................45.72610% sun...........................15.48925% tailwind......................13.80736% rain..........................10.37528% sand.......................... 9.84869% voltturn...................... 7.91252% semistall..................... 4.24185% trickroom..................... 3.99154% hail.......................... 3.57030% hyperoffense.................. 1.63252% tricksand..................... 1.31357% stall......................... 1.04678% sandstall..................... 0.98769% monotype...................... 0.86450% monowater..................... 0.59965% tricksun...................... 0.52144% trickhail..................... 0.34087% batonpass..................... 0.31733% monofairy..................... 0.24915% multiweather.................. 0.24521% sunoffense.................... 0.14821% dragmag....................... 0.13768% rainoffense................... 0.04178% sunstall...................... 0.03110% sandoffense................... 0.01193% monofire...................... 0.01094% rainstall..................... 0.00590% monorock...................... 0.00395% monobug....................... 0.00072% monodark...................... 0.00008% monopoison.................... 0.00001% mononormal.................... 0.00000% monoelectric.................. 0.00000% monopsychic................... 0.00000% monoground.................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monodragon.................... 0.00000% choice........................ 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.081) -1.5| | -1.0|### |############### -0.5|################ |############################## 0.0|####################### |############### +0.5|############# |########################## +1.0|#### |##### +1.5|# |## +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.65%