weatherless...................72.99320% offense.......................46.29973% balance.......................30.41214% hyperoffense..................10.87185% sand..........................10.41455% voltturn......................10.40123% sun........................... 8.50987% rain.......................... 8.18196% stall......................... 6.75931% semistall..................... 5.65697% monotype...................... 3.01147% hail.......................... 1.96494% multiweather.................. 1.95035% trickroom..................... 1.47402% sunoffense.................... 0.56132% sandstall..................... 0.55942% sandoffense................... 0.51439% monowater..................... 0.49155% monobug....................... 0.48838% monofire...................... 0.43320% rainstall..................... 0.31840% choice........................ 0.31206% hailoffense................... 0.28351% dragmag....................... 0.25941% rainoffense................... 0.24673% tricksun...................... 0.21438% sunstall...................... 0.19408% tricksand..................... 0.18838% monopsychic................... 0.18394% monopoison.................... 0.17696% monofairy..................... 0.14905% monograss..................... 0.13002% monoelectric.................. 0.12622% monoghost..................... 0.12431% monoflying.................... 0.12178% monodark...................... 0.11988% mononormal.................... 0.11480% monosteel..................... 0.10909% trickhail..................... 0.06850% monoice....................... 0.06787% monodragon.................... 0.06723% monorock...................... 0.05899% monofighting.................. 0.05772% tailwind...................... 0.05138% monoground.................... 0.04947% trickrain..................... 0.01459% gravity....................... 0.01142% allweather.................... 0.01142% hailstall..................... 0.00698% trapper....................... 0.00127% Stalliness (mean: 0.012) |### -1.5|##### |########## -1.0|############### |######################### -0.5|############################# |############################## 0.0|######################### |##################### +0.5|################## |############# +1.0|########## |##### +1.5|#### |### +2.0|### |## +2.5|# |# +3.0|# |## +3.5|# more negative = more offensive, more positive = more stall one # = 0.44%