weatherless...................74.50544% offense.......................44.68766% balance.......................28.50998% voltturn......................12.60367% sand..........................10.56419% hyperoffense.................. 9.94297% stall......................... 9.59823% rain.......................... 7.91527% sun........................... 7.49265% semistall..................... 7.26117% multiweather.................. 1.39343% monotype...................... 1.02027% trickroom..................... 1.01512% sandstall..................... 0.98068% hail.......................... 0.94769% sandoffense................... 0.78374% monowater..................... 0.51712% sunoffense.................... 0.29894% dragmag....................... 0.28886% rainstall..................... 0.27300% monobug....................... 0.19625% sunstall...................... 0.18680% choice........................ 0.15829% hailoffense................... 0.12859% monosteel..................... 0.07393% rainoffense................... 0.06877% monofire...................... 0.06665% tricksun...................... 0.04457% trickhail..................... 0.04231% tailwind...................... 0.03673% monodragon.................... 0.03490% monofairy..................... 0.03380% monopoison.................... 0.03233% monodark...................... 0.01297% gravity....................... 0.01089% allweather.................... 0.01052% monoelectric.................. 0.00984% monopsychic................... 0.00924% monoflying.................... 0.00820% mononormal.................... 0.00672% monofighting.................. 0.00657% trapper....................... 0.00539% monoice....................... 0.00513% tricksand..................... 0.00378% monograss..................... 0.00358% trickrain..................... 0.00295% monoghost..................... 0.00266% hailstall..................... 0.00020% monorock...................... 0.00019% monoground.................... 0.00019% Stalliness (mean: 0.130) |#### -1.5|##### |######## -1.0|######### |################### -0.5|######################## |############################## 0.0|##################### |################# +0.5|############## |########### +1.0|########## |##### +1.5|####### |### +2.0|### |### +2.5|# |### +3.0|## |## +3.5| more negative = more offensive, more positive = more stall one # = 0.50%