weatherless...................73.86796% offense.......................40.87187% balance.......................26.76513% stall.........................13.68840% semistall.....................11.03798% sand..........................10.18889% voltturn...................... 9.26605% rain.......................... 9.21632% hyperoffense.................. 7.63662% sun........................... 7.30745% sandstall..................... 1.60642% multiweather.................. 0.96035% rainstall..................... 0.88886% sunstall...................... 0.54237% trickroom..................... 0.48710% monotype...................... 0.47656% hail.......................... 0.38017% monowater..................... 0.32973% dragmag....................... 0.27047% sunoffense.................... 0.20749% tailwind...................... 0.10669% hailoffense................... 0.07609% trickhail..................... 0.07348% sandoffense................... 0.05105% monosteel..................... 0.03973% choice........................ 0.03508% tricksun...................... 0.03419% monofairy..................... 0.03005% monodragon.................... 0.02903% monobug....................... 0.02519% trapper....................... 0.01938% gravity....................... 0.00912% rainoffense................... 0.00671% monofire...................... 0.00598% monoflying.................... 0.00372% monopoison.................... 0.00362% monofighting.................. 0.00211% mononormal.................... 0.00195% monoelectric.................. 0.00153% monodark...................... 0.00117% monograss..................... 0.00095% monoice....................... 0.00089% monopsychic................... 0.00082% trickrain..................... 0.00068% allweather.................... 0.00014% monoghost..................... 0.00011% monorock...................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.321) |##### -1.5|### |#### -1.0|######## |################ -0.5|####################### |############################## 0.0|######################## |################ +0.5|############### |########### +1.0|############ |##### +1.5|################# |####### +2.0|##### |###### +2.5|## |#### +3.0|# |## +3.5| more negative = more offensive, more positive = more stall one # = 0.46%