weatherless...................91.53051% offense.......................48.87839% balance.......................26.56981% hyperoffense..................17.21496% monotype...................... 8.55118% batonpass..................... 6.71863% voltturn...................... 4.55047% sun........................... 4.46216% semistall..................... 3.93447% stall......................... 3.40237% rain.......................... 2.96741% mononormal.................... 1.91204% monopsychic................... 1.88996% trapper....................... 1.83918% sand.......................... 1.67358% dragmag....................... 1.63384% monobug....................... 1.21213% multiweather.................. 1.14369% monoghost..................... 0.71536% monoflying.................... 0.70211% monodragon.................... 0.69769% monoelectric.................. 0.64250% choice........................ 0.62042% monofire...................... 0.57847% hail.......................... 0.54535% monosteel..................... 0.52106% trickroom..................... 0.48574% monorock...................... 0.41288% monowater..................... 0.39521% monodark...................... 0.38197% monoground.................... 0.28040% sunoffense.................... 0.27819% monograss..................... 0.26053% rainoffense................... 0.15897% monoice....................... 0.15014% sandoffense................... 0.11039% monofighting.................. 0.10819% tailwind...................... 0.10819% monopoison.................... 0.10377% monofairy..................... 0.09936% sunstall...................... 0.07728% gravity....................... 0.05520% sandstall..................... 0.03753% hailstall..................... 0.02429% rainstall..................... 0.01546% fear.......................... 0.01104% hailoffense................... 0.00883% trickrain..................... 0.00442% tricksun...................... 0.00221% Stalliness (mean: -0.260) |# -2.0|### |######### -1.0|###################### |############################## 0.0|############################ |############### +1.0|####### |#### +2.0|## |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.82%