weatherless...................99.65672% offense.......................49.84208% hyperoffense..................27.67935% balance.......................15.09753% voltturn...................... 9.02307% stall......................... 4.97195% monotype...................... 2.72090% semistall..................... 2.40909% mononormal.................... 1.37336% monopsychic................... 0.77595% trapper....................... 0.47785% dragmag....................... 0.46275% batonpass..................... 0.44882% monoground.................... 0.21045% monowater..................... 0.20614% rain.......................... 0.18741% monoflying.................... 0.17349% sun........................... 0.16669% monoghost..................... 0.12100% monopoison.................... 0.09777% trickroom..................... 0.09089% monorock...................... 0.05943% multiweather.................. 0.03983% monobug....................... 0.03850% sand.......................... 0.02395% choice........................ 0.02371% tailwind...................... 0.01769% monodragon.................... 0.01424% hail.......................... 0.00508% monograss..................... 0.00476% monoelectric.................. 0.00256% monofire...................... 0.00220% monofairy..................... 0.00205% rainstall..................... 0.00127% sunoffense.................... 0.00107% monosteel..................... 0.00065% trickrain..................... 0.00044% sandstall..................... 0.00040% monoice....................... 0.00032% sandoffense................... 0.00020% rainoffense................... 0.00013% fear.......................... 0.00009% monofighting.................. 0.00005% monodark...................... 0.00005% sunstall...................... 0.00001% hailoffense................... 0.00000% hailstall..................... 0.00000% gravity....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.444) |# -2.0|### |########### -1.0|############################## |################# 0.0|#################### |###### +1.0|#### |## +2.0|## |# +3.0| | more negative = more offensive, more positive = more stall one # = 1.01%