balance.......................62.55310% sun...........................45.09429% offense.......................35.92781% rain..........................32.84549% weatherless...................24.70109% trickroom..................... 7.83272% tricksun...................... 6.14605% tailwind...................... 3.03969% multiweather.................. 2.96256% voltturn...................... 1.88111% semistall..................... 0.97869% trickrain..................... 0.68321% hyperoffense.................. 0.49392% dragmag....................... 0.34116% sand.......................... 0.19340% sunoffense.................... 0.17002% hail.......................... 0.13564% monotype...................... 0.07603% stall......................... 0.04648% hailoffense................... 0.03512% monopoison.................... 0.02755% rainoffense................... 0.02569% monowater..................... 0.01305% monodark...................... 0.01250% gravity....................... 0.01170% monobug....................... 0.01041% sandoffense................... 0.00889% batonpass..................... 0.00683% monodragon.................... 0.00557% monoice....................... 0.00407% monoflying.................... 0.00288% sunstall...................... 0.00264% allweather.................... 0.00245% trapper....................... 0.00240% monoghost..................... 0.00000% Stalliness (mean: 0.132) | -1.5| | -1.0|# |##### -0.5|###### |#################### 0.0|############################# |############################## +0.5|################## |############# +1.0|# |# more negative = more offensive, more positive = more stall one # = 0.81%