balance.......................65.24627% sun...........................42.11700% offense.......................34.61453% weatherless...................30.07801% rain..........................28.44051% trickroom.....................18.25669% tricksun......................15.40480% tailwind...................... 4.67152% voltturn...................... 1.03027% multiweather.................. 0.65134% trickrain..................... 0.62314% dragmag....................... 0.33360% semistall..................... 0.11147% hyperoffense.................. 0.02723% hail.......................... 0.01522% hailoffense................... 0.01511% sunoffense.................... 0.01100% monotype...................... 0.00650% monopoison.................... 0.00632% sand.......................... 0.00060% stall......................... 0.00050% monoflying.................... 0.00012% monowater..................... 0.00006% monodark...................... 0.00000% rainoffense................... 0.00000% sandoffense................... 0.00000% monoghost..................... 0.00000% monobug....................... 0.00000% gravity....................... 0.00000% batonpass..................... 0.00000% monodragon.................... 0.00000% sunstall...................... 0.00000% allweather.................... 0.00000% monoice....................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.155) | -1.5| | -1.0| |# -0.5|# |################# 0.0|################# |############################## +0.5|####### |############# +1.0| | more negative = more offensive, more positive = more stall one # = 1.15%