weatherless...................70.58505% balance.......................43.49888% offense.......................22.68893% voltturn......................17.36259% sand..........................17.09139% hyperoffense..................14.95113% stall.........................11.20788% sun........................... 8.05262% semistall..................... 7.65319% rain.......................... 6.48264% multiweather.................. 2.86420% sandoffense................... 1.79856% sandstall..................... 1.28726% trickroom..................... 0.93992% hail.......................... 0.65249% dragmag....................... 0.44899% choice........................ 0.24735% sunoffense.................... 0.18974% monotype...................... 0.08833% sunstall...................... 0.07871% monofairy..................... 0.06143% rainoffense................... 0.01384% monoelectric.................. 0.01061% monowater..................... 0.00621% tailwind...................... 0.00551% gravity....................... 0.00514% tricksand..................... 0.00360% monobug....................... 0.00238% monofire...................... 0.00149% monofighting.................. 0.00148% monorock...................... 0.00102% monopsychic................... 0.00087% monodragon.................... 0.00082% monosteel..................... 0.00078% hailoffense................... 0.00072% monoice....................... 0.00040% mononormal.................... 0.00035% tricksun...................... 0.00032% monoflying.................... 0.00025% monodark...................... 0.00008% monopoison.................... 0.00007% monograss..................... 0.00007% monoground.................... 0.00003% monoghost..................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.241) -2.0|################# | -1.5|#### |## -1.0|#### |##### -0.5|################## |############ 0.0|########## |############################## +0.5|##################### |############ +1.0|########## |####### +1.5|## |### +2.0|### |# +2.5|# |# +3.0|## |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.58%