weatherless...................75.54635% balance.......................35.93090% offense.......................24.10833% hyperoffense..................22.05526% voltturn......................18.15899% sand..........................13.47332% semistall..................... 9.95284% stall......................... 7.95267% rain.......................... 5.56622% hail.......................... 5.20325% sandstall..................... 3.03239% choice........................ 2.84068% hailoffense................... 2.00316% dragmag....................... 1.20040% sun........................... 0.84379% trickroom..................... 0.46109% multiweather.................. 0.42676% monotype...................... 0.34982% monowater..................... 0.13253% sandoffense................... 0.13112% rainoffense................... 0.09924% tailwind...................... 0.07744% sunoffense.................... 0.07142% monosteel..................... 0.07055% allweather.................... 0.06873% tricksun...................... 0.05088% monoflying.................... 0.04790% monoghost..................... 0.04172% hailstall..................... 0.02124% gravity....................... 0.01912% monoelectric.................. 0.01490% monorock...................... 0.01430% monobug....................... 0.01175% monodragon.................... 0.00801% monodark...................... 0.00552% monoice....................... 0.00141% rainstall..................... 0.00126% monopoison.................... 0.00096% monopsychic................... 0.00041% mononormal.................... 0.00018% trapper....................... 0.00003% monofighting.................. 0.00001% monofire...................... 0.00001% monofairy..................... 0.00000% monograss..................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.062) -2.0|#### |####### -1.5|####################### |##################### -1.0|############ |############### -0.5|############## |######################### 0.0|###################### |########################### +0.5|############################## |###################### +1.0|################### |########### +1.5|######### |#### +2.0|#### |##### +2.5|## |#### +3.0|## more negative = more offensive, more positive = more stall one # = 0.35%