weatherless...................77.15929% balance.......................38.01818% offense.......................19.12638% hyperoffense..................17.55309% sand..........................16.97677% voltturn......................16.05874% semistall.....................14.38337% stall.........................10.91898% sandstall..................... 5.04286% rain.......................... 2.93547% hail.......................... 2.64844% choice........................ 2.34926% dragmag....................... 1.56876% hailoffense................... 1.19488% trickroom..................... 0.50943% sun........................... 0.41067% tailwind...................... 0.38094% monotype...................... 0.18227% multiweather.................. 0.12477% monowater..................... 0.11561% tricksun...................... 0.07166% monorock...................... 0.04382% rainoffense................... 0.03017% sandoffense................... 0.03007% monoghost..................... 0.01530% gravity....................... 0.01521% sunoffense.................... 0.01057% hailstall..................... 0.00632% monobug....................... 0.00327% allweather.................... 0.00196% monoelectric.................. 0.00195% monoflying.................... 0.00152% monopoison.................... 0.00032% monosteel..................... 0.00020% monoice....................... 0.00018% rainstall..................... 0.00010% monodragon.................... 0.00007% monopsychic................... 0.00003% monodark...................... 0.00000% trapper....................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monograss..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.277) -2.0|## |###### -1.5|############### |############## -1.0|######## |############# -0.5|######### |############## 0.0|################## |###################### +0.5|###################### |############################## +1.0|####################### |############# +1.5|######## |######### +2.0|##### |##### +2.5|## |## +3.0|#### more negative = more offensive, more positive = more stall one # = 0.41%