weatherless...................78.74304% offense.......................48.92402% balance.......................36.69104% sun........................... 8.44453% hyperoffense.................. 8.41645% rain.......................... 7.64654% hail.......................... 3.82008% semistall..................... 3.58203% sand.......................... 3.57014% monotype...................... 3.41546% stall......................... 2.38646% multiweather.................. 2.22434% trickroom..................... 1.03636% monopsychic................... 0.60477% monowater..................... 0.59344% sunoffense.................... 0.58833% hailoffense................... 0.55137% monodragon.................... 0.52177% rainoffense................... 0.45512% monoelectric.................. 0.29972% monoflying.................... 0.27159% sandoffense................... 0.25117% monoice....................... 0.24179% voltturn...................... 0.20762% tailwind...................... 0.18031% monorock...................... 0.13970% mononormal.................... 0.13462% monofairy..................... 0.12277% monograss..................... 0.11629% monofire...................... 0.10744% choice........................ 0.09579% monobug....................... 0.08445% batonpass..................... 0.08212% sunstall...................... 0.06100% tricksun...................... 0.05432% monodark...................... 0.04603% monosteel..................... 0.04485% monoground.................... 0.03995% monopoison.................... 0.03975% monofighting.................. 0.03716% hailstall..................... 0.01810% monoghost..................... 0.01114% sandstall..................... 0.00828% tricksand..................... 0.00794% Stalliness (mean: -0.073) |# -1.5|### |####### -1.0|############ |################# -0.5|####################### |############################ 0.0|############################## |######################## +0.5|################### |########## +1.0|####### |### +1.5|## |# +2.0|### | more negative = more offensive, more positive = more stall one # = 0.52%