weatherless...................86.00374% offense.......................61.97861% balance.......................35.14513% rain.......................... 9.99671% sun........................... 2.64889% hyperoffense.................. 1.47221% sand.......................... 1.00589% semistall..................... 0.75229% stall......................... 0.65175% rainoffense................... 0.64589% monotype...................... 0.48040% hail.......................... 0.42375% monowater..................... 0.18749% sunoffense.................... 0.12688% sandoffense................... 0.12428% multiweather.................. 0.07898% monorock...................... 0.07456% trickroom..................... 0.06533% monopsychic................... 0.06488% choice........................ 0.06045% monodragon.................... 0.06018% monograss..................... 0.05069% hailoffense................... 0.04169% monoflying.................... 0.01309% monoelectric.................. 0.00926% monoice....................... 0.00913% mononormal.................... 0.00874% sunstall...................... 0.00506% tailwind...................... 0.00359% hailstall..................... 0.00226% monofairy..................... 0.00139% monobug....................... 0.00087% monofire...................... 0.00013% voltturn...................... 0.00005% monodark...................... 0.00000% sandstall..................... 0.00000% tricksun...................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% monofighting.................. 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.080) | -1.5| |# -1.0|### |############ -0.5|############ |############################## 0.0|############## |############ +0.5|################### |#### +1.0|# | +1.5| | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.91%