weatherless...................55.74235% offense.......................41.89893% balance.......................35.64614% rain..........................25.60158% voltturn......................23.14766% sun...........................21.20519% hyperoffense..................12.06806% semistall..................... 6.68928% multiweather.................. 4.71845% stall......................... 3.69759% rainoffense................... 2.35366% monotype...................... 2.16224% sunoffense.................... 1.33887% hail.......................... 1.27912% sand.......................... 1.02188% choice........................ 0.78388% trickroom..................... 0.67146% tailwind...................... 0.32307% monopoison.................... 0.20053% monodark...................... 0.19445% monoelectric.................. 0.19242% monofire...................... 0.17723% monowater..................... 0.17318% rainstall..................... 0.17217% monobug....................... 0.17116% monosteel..................... 0.16812% monoflying.................... 0.14179% monorock...................... 0.11748% sunstall...................... 0.11748% hailoffense................... 0.11140% mononormal.................... 0.11039% monofighting.................. 0.10938% monoghost..................... 0.10128% monodragon.................... 0.09824% monoground.................... 0.09621% tricksun...................... 0.09317% trapper....................... 0.08102% sandstall..................... 0.07292% monofairy..................... 0.05874% trickrain..................... 0.04861% monopsychic................... 0.04760% monoice....................... 0.04456% monograss..................... 0.04456% gravity....................... 0.02734% sandoffense................... 0.02228% hailstall..................... 0.01519% allweather.................... 0.01114% dragmag....................... 0.00608% Stalliness (mean: -0.046) |## -2.0|# |## -1.5|###### |########### -1.0|################# |####################### -0.5|######################### |############################## 0.0|############################## |########################## +0.5|###################### |################# +1.0|########### |####### +1.5|#### |## +2.0|## |## +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.41%