weatherless...................54.63539% balance.......................40.66466% offense.......................35.73848% voltturn......................28.39941% rain..........................26.75999% sun...........................22.10963% hyperoffense..................10.48490% semistall..................... 8.39933% multiweather.................. 4.76521% stall......................... 4.71264% rainoffense................... 2.28192% monotype...................... 1.45071% sunoffense.................... 1.22597% trickroom..................... 0.71845% hail.......................... 0.70062% choice........................ 0.69357% sand.......................... 0.62564% rainstall..................... 0.23337% monofire...................... 0.18441% sunstall...................... 0.14987% monodark...................... 0.14836% monobug....................... 0.14204% monoelectric.................. 0.13979% tricksun...................... 0.12130% monowater..................... 0.11787% monopoison.................... 0.11548% monodragon.................... 0.09547% monoground.................... 0.09060% tailwind...................... 0.08116% monoflying.................... 0.08104% sandstall..................... 0.07494% monosteel..................... 0.07289% monorock...................... 0.06523% monofighting.................. 0.05560% mononormal.................... 0.04753% trickrain..................... 0.04742% hailoffense................... 0.04472% monopsychic................... 0.04256% monoghost..................... 0.03182% gravity....................... 0.02580% monofairy..................... 0.02339% hailstall..................... 0.01827% sandoffense................... 0.01628% monoice....................... 0.01565% monograss..................... 0.00658% allweather.................... 0.00589% dragmag....................... 0.00217% trapper....................... 0.00000% Stalliness (mean: 0.078) |## -2.0|# |## -1.5|###### |######### -1.0|############## |################### -0.5|##################### |########################### 0.0|############################## |############################## +0.5|######################### |##################### +1.0|############## |######### +1.5|##### |### +2.0|## |## +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.41%