weatherless...................71.97530% semistall.....................35.97562% balance.......................25.40180% offense.......................23.37949% sun...........................14.32904% rain..........................13.69907% stall.........................12.71838% voltturn...................... 6.09237% hyperoffense.................. 2.52471% rainstall..................... 2.37358% sunstall...................... 1.43584% dragmag....................... 1.11227% multiweather.................. 1.06366% sand.......................... 0.96025% sunoffense.................... 0.76754% monotype...................... 0.73624% monoghost..................... 0.37158% monopoison.................... 0.10477% hail.......................... 0.10000% monoelectric.................. 0.05458% monoground.................... 0.05303% monobug....................... 0.04832% monograss..................... 0.04629% trickroom..................... 0.02211% monowater..................... 0.01872% monodark...................... 0.01607% trapper....................... 0.01495% monosteel..................... 0.00570% monopsychic................... 0.00533% monoflying.................... 0.00501% monorock...................... 0.00324% choice........................ 0.00238% tailwind...................... 0.00163% monofire...................... 0.00161% monoice....................... 0.00130% monodragon.................... 0.00073% rainoffense................... 0.00035% trickrain..................... 0.00023% hailstall..................... 0.00020% monofighting.................. 0.00006% hailoffense................... 0.00001% tricksun...................... 0.00000% mononormal.................... 0.00000% sandstall..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% gravity....................... 0.00000% sandoffense................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.701) -2.0|# | -1.5| |## -1.0|### |####### -0.5|########### |#################### 0.0|###### |######### +0.5|############ |################ +1.0|############################## |######################### +1.5|################# |############### +2.0|#### |## +2.5|# | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.55%