weatherless...................82.31761% offense.......................49.50606% balance.......................36.01329% rain..........................11.97363% semistall..................... 6.27732% hyperoffense.................. 6.08187% voltturn...................... 4.46502% sand.......................... 4.38506% stall......................... 2.12146% sun........................... 1.43030% multiweather.................. 1.16378% hail.......................... 1.11581% trickroom..................... 0.92747% rainoffense................... 0.73914% monotype...................... 0.69827% tailwind...................... 0.38734% batonpass..................... 0.31271% trickrain..................... 0.26829% sunoffense.................... 0.12970% sandoffense................... 0.11549% hailoffense................... 0.10838% monosteel..................... 0.10128% gravity....................... 0.10128% monopoison.................... 0.08351% monofighting.................. 0.07640% tricksun...................... 0.06574% monoice....................... 0.05863% mononormal.................... 0.05508% monoelectric.................. 0.05330% monoground.................... 0.04975% rainstall..................... 0.04797% monodark...................... 0.04797% monograss..................... 0.04620% monodragon.................... 0.04264% sandstall..................... 0.04087% dragmag....................... 0.04087% monowater..................... 0.03376% monobug....................... 0.02843% monoghost..................... 0.02665% monoflying.................... 0.00888% hailstall..................... 0.00888% trapper....................... 0.00533% trickhail..................... 0.00178% Stalliness (mean: -0.029) |# -2.0| | -1.5|## |#### -1.0|########## |################ -0.5|############################# |############################## 0.0|####################### |###################### +0.5|################ |############ +1.0|###### |#### +1.5|##### |# +2.0|# | +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.54%