weatherless...................81.78545% offense.......................48.56194% balance.......................38.81101% rain..........................13.23997% semistall..................... 6.65462% sand.......................... 4.90672% voltturn...................... 4.42059% hyperoffense.................. 3.97144% stall......................... 2.00100% multiweather.................. 1.32639% sun........................... 0.95351% trickroom..................... 0.61187% rainoffense................... 0.51798% hail.......................... 0.46784% tailwind...................... 0.39794% monotype...................... 0.38666% trickrain..................... 0.18832% batonpass..................... 0.08408% monosteel..................... 0.07912% sandoffense................... 0.07567% hailoffense................... 0.07188% sunoffense.................... 0.06785% monopoison.................... 0.06620% rainstall..................... 0.06007% monoice....................... 0.03889% tricksun...................... 0.03867% sandstall..................... 0.03789% monofighting.................. 0.03541% monodragon.................... 0.03329% monoground.................... 0.03009% monoelectric.................. 0.02930% monograss..................... 0.02500% dragmag....................... 0.02479% mononormal.................... 0.01772% monodark...................... 0.01683% monowater..................... 0.00845% monoghost..................... 0.00748% hailstall..................... 0.00569% gravity....................... 0.00384% monobug....................... 0.00324% trapper....................... 0.00098% trickhail..................... 0.00093% monoflying.................... 0.00039% Stalliness (mean: 0.023) | -2.0| | -1.5|# |### -1.0|######## |############# -0.5|####################### |############################## 0.0|####################### |##################### +0.5|################# |########## +1.0|###### |#### +1.5|#### |# +2.0|# | +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.60%