weatherless...................79.51317% offense.......................51.47421% balance.......................36.73360% rain..........................16.01183% semistall..................... 7.64088% sand.......................... 4.55391% voltturn...................... 4.28171% hyperoffense.................. 2.55921% stall......................... 1.59209% multiweather.................. 0.49377% sun........................... 0.28448% rainoffense................... 0.26054% tailwind...................... 0.22930% hail.......................... 0.15492% monotype...................... 0.09667% trickroom..................... 0.08182% monosteel..................... 0.03720% hailoffense................... 0.03114% trickrain..................... 0.02477% sunoffense.................... 0.02471% tricksun...................... 0.01657% monodragon.................... 0.01486% monoice....................... 0.01363% batonpass..................... 0.01204% dragmag....................... 0.01066% monoground.................... 0.01055% sandoffense................... 0.00876% sandstall..................... 0.00858% monoelectric.................. 0.00779% monograss..................... 0.00725% rainstall..................... 0.00342% monopoison.................... 0.00255% monofighting.................. 0.00111% mononormal.................... 0.00107% monobug....................... 0.00031% monodark...................... 0.00015% trickhail..................... 0.00013% monowater..................... 0.00013% gravity....................... 0.00005% monoghost..................... 0.00005% hailstall..................... 0.00004% monoflying.................... 0.00002% trapper....................... 0.00000% Stalliness (mean: 0.047) | -2.0| | -1.5| |# -1.0|##### |######## -0.5|############## |############################## 0.0|################ |################ +0.5|############ |###### +1.0|#### |### +1.5|##### | +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.83%