weatherless...................93.99214% offense.......................65.33292% hyperoffense..................18.07452% balance.......................16.43724% voltturn......................11.37343% hail.......................... 2.49678% sand.......................... 2.12682% sandoffense................... 1.13210% rain.......................... 1.01235% trickroom..................... 0.98461% monotype...................... 0.72348% hailoffense................... 0.55020% rainoffense................... 0.52603% sun........................... 0.37740% mononormal.................... 0.27487% sunoffense.................... 0.21343% monowater..................... 0.14976% semistall..................... 0.14634% dragmag....................... 0.12782% choice........................ 0.09537% tailwind...................... 0.08982% monobug....................... 0.05136% monofighting.................. 0.04390% monograss..................... 0.03876% monopoison.................... 0.03657% monorock...................... 0.03339% monoflying.................... 0.02467% monodark...................... 0.01854% trapper....................... 0.01852% monofire...................... 0.01555% monodragon.................... 0.01492% stall......................... 0.00899% monoice....................... 0.00896% monoground.................... 0.00835% monopsychic................... 0.00659% monoghost..................... 0.00619% multiweather.................. 0.00548% monoelectric.................. 0.00497% monosteel..................... 0.00081% monofairy..................... 0.00046% tricksun...................... 0.00006% Stalliness (mean: -0.506) -2.0|# |## -1.5|##### |######### -1.0|############### |################## -0.5|##################### |############################## 0.0|###################### |######### +0.5|## |# more negative = more offensive, more positive = more stall one # = 0.73%