weatherless...................97.13476% offense.......................64.20181% balance.......................26.26504% voltturn...................... 9.95307% hyperoffense.................. 9.51464% hail.......................... 2.03256% hailoffense................... 1.07742% rain.......................... 0.51238% rainoffense................... 0.41147% sand.......................... 0.31784% monotype...................... 0.09215% mononormal.................... 0.04114% monorock...................... 0.03345% dragmag....................... 0.02549% semistall..................... 0.01851% trickroom..................... 0.01199% sandoffense................... 0.00746% monofighting.................. 0.00691% monowater..................... 0.00398% monograss..................... 0.00294% sun........................... 0.00246% monopoison.................... 0.00199% sunoffense.................... 0.00172% monoelectric.................. 0.00105% tailwind...................... 0.00051% monopsychic................... 0.00035% choice........................ 0.00027% monobug....................... 0.00018% monoice....................... 0.00017% trapper....................... 0.00000% stall......................... 0.00000% monodragon.................... 0.00000% monoghost..................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% monosteel..................... 0.00000% multiweather.................. 0.00000% monofire...................... 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.307) -2.0| |# -1.5|## |## -1.0|####### |######### -0.5|############# |############################## 0.0|##################### |############ +0.5|#### | more negative = more offensive, more positive = more stall one # = 0.99%