weatherless...................85.98751% offense.......................45.34177% balance.......................33.92626% hyperoffense..................16.57412% sand..........................12.70838% voltturn...................... 5.03026% semistall..................... 3.20300% trickroom..................... 2.09428% sun........................... 1.25323% monotype...................... 1.12840% stall......................... 0.95486% monofire...................... 0.86574% sandoffense................... 0.65857% multiweather.................. 0.43420% sunoffense.................... 0.26235% rain.......................... 0.24984% hail.......................... 0.24088% sandstall..................... 0.20393% choice........................ 0.19415% tricksand..................... 0.11324% monosteel..................... 0.10256% monoflying.................... 0.05961% hailoffense................... 0.02850% monoghost..................... 0.02157% monobug....................... 0.02063% monodragon.................... 0.01490% trickhail..................... 0.01377% monopsychic................... 0.01262% monodark...................... 0.01191% rainoffense................... 0.00929% monopoison.................... 0.00598% monoice....................... 0.00593% monowater..................... 0.00572% tailwind...................... 0.00518% monofighting.................. 0.00240% monofairy..................... 0.00125% monograss..................... 0.00123% tricksun...................... 0.00087% mononormal.................... 0.00062% gravity....................... 0.00034% monoground.................... 0.00028% monoelectric.................. 0.00013% monorock...................... 0.00009% sunstall...................... 0.00002% rainstall..................... 0.00001% hailstall..................... 0.00000% dragmag....................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.225) |##### -1.5|######### |########### -1.0|############ |############## -0.5|####################### |######################## 0.0|############################## |##################### +0.5|############### |######### +1.0|##### |## +1.5|## | +2.0| | more negative = more offensive, more positive = more stall one # = 0.55%