weatherless...................83.47580% offense.......................58.71022% balance.......................30.86995% voltturn...................... 9.26210% hyperoffense.................. 8.05497% rain.......................... 5.83017% sun........................... 4.43195% sand.......................... 4.04360% hail.......................... 2.34364% semistall..................... 1.74691% trickroom..................... 1.61293% monotype...................... 1.19439% stall......................... 0.61794% tailwind...................... 0.29612% monodragon.................... 0.28898% monowater..................... 0.23657% sandoffense................... 0.19743% rainoffense................... 0.19563% multiweather.................. 0.12516% sunoffense.................... 0.12314% monofighting.................. 0.11734% monoflying.................... 0.11441% monoghost..................... 0.10837% mononormal.................... 0.08755% monosteel..................... 0.08316% hailoffense................... 0.06842% tricksun...................... 0.06800% dragmag....................... 0.06150% monoelectric.................. 0.05426% choice........................ 0.05323% monofairy..................... 0.05282% monofire...................... 0.04454% monodark...................... 0.04219% monorock...................... 0.03645% monoground.................... 0.03522% trickhail..................... 0.03097% monopsychic................... 0.02974% monograss..................... 0.02612% monobug....................... 0.01745% monopoison.................... 0.00940% monoice....................... 0.00641% tricksand..................... 0.00530% Stalliness (mean: -0.207) | -2.0| |# -1.5|# |###### -1.0|################# |######################## -0.5|############################# |############################ 0.0|############################## |##################### +0.5|############## |######### +1.0|###### |# +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%