weatherless...................87.14021% offense.......................58.66675% balance.......................32.34881% voltturn......................10.40434% hyperoffense.................. 6.11704% rain.......................... 5.41491% hail.......................... 3.36453% trickroom..................... 2.24119% sun........................... 2.23933% semistall..................... 1.94822% sand.......................... 1.84510% stall......................... 0.91918% monotype...................... 0.38732% tailwind...................... 0.17262% monofighting.................. 0.13613% monodragon.................... 0.11898% rainoffense................... 0.10317% tricksun...................... 0.08389% sandoffense................... 0.07097% mononormal.................... 0.05162% monorock...................... 0.04973% monowater..................... 0.02664% monodark...................... 0.00892% trickhail..................... 0.00629% hailoffense................... 0.00420% multiweather.................. 0.00407% monoghost..................... 0.00297% sunoffense.................... 0.00285% monoground.................... 0.00079% monofairy..................... 0.00057% choice........................ 0.00056% monosteel..................... 0.00054% monopsychic................... 0.00014% monoflying.................... 0.00004% monobug....................... 0.00000% monoelectric.................. 0.00000% tricksand..................... 0.00000% monopoison.................... 0.00000% monofire...................... 0.00000% dragmag....................... 0.00000% monograss..................... 0.00000% monoice....................... 0.00000% Stalliness (mean: -0.152) | -2.0| | -1.5| |#### -1.0|############### |######################## -0.5|########################### |########################## 0.0|############################## |###################### +0.5|############### |########## +1.0|###### |# +1.5|## | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.54%