weatherless...................94.54386% offense.......................57.83357% balance.......................31.99942% voltturn......................17.75678% hyperoffense.................. 4.59709% trickroom..................... 4.04405% semistall..................... 3.34655% rain.......................... 2.72087% stall......................... 2.22338% hail.......................... 1.13864% sun........................... 0.88789% sand.......................... 0.70897% monotype...................... 0.13656% monofighting.................. 0.10359% tailwind...................... 0.03542% tricksun...................... 0.03147% rainoffense................... 0.02385% sandoffense................... 0.01789% monodragon.................... 0.01361% mononormal.................... 0.00818% monowater..................... 0.00574% monorock...................... 0.00541% monodark...................... 0.00301% trickhail..................... 0.00155% hailoffense................... 0.00036% multiweather.................. 0.00023% sunoffense.................... 0.00014% choice........................ 0.00003% monofairy..................... 0.00002% monosteel..................... 0.00001% monoghost..................... 0.00000% monoground.................... 0.00000% monopsychic................... 0.00000% monoflying.................... 0.00000% monobug....................... 0.00000% monoelectric.................. 0.00000% tricksand..................... 0.00000% monopoison.................... 0.00000% monofire...................... 0.00000% dragmag....................... 0.00000% monograss..................... 0.00000% monoice....................... 0.00000% Stalliness (mean: -0.069) | -2.0| | -1.5|# |### -1.0|############ |######################### -0.5|######################### |############################## 0.0|######################### |###################### +0.5|################## |######## +1.0|####### | +1.5|##### | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.54%