weatherless...................78.26353% balance.......................35.78871% offense.......................33.34291% hyperoffense..................12.90418% sand..........................10.15017% semistall..................... 9.84380% sun........................... 8.29490% stall......................... 8.12039% voltturn...................... 4.77269% rain.......................... 2.59280% hail.......................... 1.13858% trickroom..................... 0.91445% multiweather.................. 0.43730% monotype...................... 0.42417% sandstall..................... 0.42069% sunoffense.................... 0.29643% tricksun...................... 0.15667% monobug....................... 0.15269% choice........................ 0.14312% hailoffense................... 0.13710% dragmag....................... 0.13055% sandoffense................... 0.12881% rainoffense................... 0.10057% sunstall...................... 0.08804% tricksand..................... 0.06613% monosteel..................... 0.05015% mononormal.................... 0.04865% monowater..................... 0.04434% monopsychic................... 0.02813% monoelectric.................. 0.02697% trickrain..................... 0.02680% monofire...................... 0.01963% tailwind...................... 0.01237% monoghost..................... 0.01154% gravity....................... 0.01152% monodragon.................... 0.00928% monoground.................... 0.00711% monoflying.................... 0.00613% monofairy..................... 0.00400% monograss..................... 0.00385% hailstall..................... 0.00321% monorock...................... 0.00313% monodark...................... 0.00305% monofighting.................. 0.00279% monopoison.................... 0.00204% monoice....................... 0.00180% trickhail..................... 0.00088% trapper....................... 0.00086% allweather.................... 0.00083% rainstall..................... 0.00062% fear.......................... 0.00000% swagplay...................... 0.00000% trickfear..................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.194) -2.0| |# -1.5|### |########## -1.0|########################## |############### -0.5|################ |########################## 0.0|########################## |############################## +0.5|######################### |############# +1.0|############# |######### +1.5|######### |##### +2.0|# |# +2.5|### |### +3.0|### |## +3.5|# more negative = more offensive, more positive = more stall one # = 0.42%