weatherless...................79.94213% offense.......................43.90679% balance.......................33.45220% sand..........................17.00479% hyperoffense..................12.65356% voltturn...................... 6.79260% semistall..................... 5.20808% stall......................... 4.77938% trickroom..................... 2.82894% monotype...................... 1.90085% rain.......................... 1.69760% sandoffense................... 1.45342% sandstall..................... 1.01750% hail.......................... 0.85638% monoghost..................... 0.68892% monowater..................... 0.60829% sun........................... 0.53215% monobug....................... 0.20371% monopsychic................... 0.11021% choice........................ 0.10490% monodark...................... 0.08172% rainoffense................... 0.08094% hailoffense................... 0.08037% monorock...................... 0.05425% monosteel..................... 0.05113% dragmag....................... 0.04309% tricksand..................... 0.03334% multiweather.................. 0.03305% monoelectric.................. 0.02832% mononormal.................... 0.02391% monoice....................... 0.02371% monofighting.................. 0.02322% monodragon.................... 0.01439% trickhail..................... 0.01222% monoflying.................... 0.01145% sunoffense.................... 0.01003% monopoison.................... 0.00639% monograss..................... 0.00621% monoground.................... 0.00371% monofire...................... 0.00225% tailwind...................... 0.00000% Stalliness (mean: -0.045) -2.0|# |## -1.5|######## |############ -1.0|################# |########################### -0.5|############################ |############################# 0.0|############################## |###################### +0.5|########################### |################## +1.0|########## |#### +1.5|#### |### +2.0|# |# +2.5| | +3.0|#### more negative = more offensive, more positive = more stall one # = 0.40%