weatherless...................81.17868% offense.......................39.08077% balance.......................32.96004% sand..........................16.58604% hyperoffense..................11.51922% stall......................... 9.79276% voltturn...................... 6.72312% semistall..................... 6.64721% trickroom..................... 3.06863% rain.......................... 1.96358% sandoffense................... 1.63206% sandstall..................... 1.49824% monotype...................... 0.99757% monowater..................... 0.53691% monoghost..................... 0.34215% sun........................... 0.16597% choice........................ 0.11527% hail.......................... 0.11151% monopsychic................... 0.06920% monodark...................... 0.03085% tricksand..................... 0.01816% monobug....................... 0.00795% monoice....................... 0.00657% multiweather.................. 0.00578% rainoffense................... 0.00370% monorock...................... 0.00230% monograss..................... 0.00148% hailoffense................... 0.00130% monoground.................... 0.00115% mononormal.................... 0.00028% monofire...................... 0.00012% monoelectric.................. 0.00009% monopoison.................... 0.00001% dragmag....................... 0.00000% tailwind...................... 0.00000% sunoffense.................... 0.00000% monofighting.................. 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.146) -2.0|## |# -1.5|####### |########## -1.0|######### |######################### -0.5|####################### |##################### 0.0|###################### |############## +0.5|############################## |################ +1.0|######### |##### +1.5|### |##### +2.0|# |# +2.5| | +3.0|######### more negative = more offensive, more positive = more stall one # = 0.46%