weatherless...................81.57966% balance.......................32.25447% offense.......................25.29436% stall.........................23.42874% sand..........................16.65852% hyperoffense..................13.12220% semistall..................... 5.90024% voltturn...................... 4.22304% rain.......................... 1.73576% sandoffense................... 1.59510% sandstall..................... 1.20122% trickroom..................... 1.03871% monotype...................... 0.17531% monowater..................... 0.10556% choice........................ 0.06673% monoghost..................... 0.04739% hail.......................... 0.02655% monopsychic................... 0.01303% monodark...................... 0.00749% tricksand..................... 0.00211% monobug....................... 0.00086% monoice....................... 0.00079% multiweather.................. 0.00071% sun........................... 0.00023% monograss..................... 0.00013% monoground.................... 0.00012% hailoffense................... 0.00010% monorock...................... 0.00006% rainoffense................... 0.00002% mononormal.................... 0.00000% monofire...................... 0.00000% monoelectric.................. 0.00000% dragmag....................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% sunoffense.................... 0.00000% monofighting.................. 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.570) -2.0|# | -1.5|####### |######### -1.0|#### |############### -0.5|######### |######### 0.0|######## |###### +0.5|############################## |###### +1.0|###### |### +1.5|# |### +2.0|# |# +2.5| | +3.0|###################### more negative = more offensive, more positive = more stall one # = 0.67%