weatherless...................83.65770% offense.......................42.33716% balance.......................33.78736% hyperoffense..................13.59278% voltturn...................... 8.30614% sun........................... 5.55718% semistall..................... 5.55713% sand.......................... 5.33778% stall......................... 4.72558% rain.......................... 3.63338% hail.......................... 2.18748% trickroom..................... 1.13429% sunoffense.................... 0.67314% hailoffense................... 0.66757% rainoffense................... 0.32028% choice........................ 0.29993% multiweather.................. 0.24410% monotype...................... 0.15989% tricksun...................... 0.14614% sandstall..................... 0.09900% sandoffense................... 0.08672% tailwind...................... 0.03693% monowater..................... 0.03323% dragmag....................... 0.02655% monosteel..................... 0.02202% monoflying.................... 0.02110% monodark...................... 0.01929% gravity....................... 0.01871% allweather.................... 0.01401% monofire...................... 0.01222% trickrain..................... 0.01191% monodragon.................... 0.00939% monopsychic................... 0.00927% monoice....................... 0.00893% trickhail..................... 0.00866% mononormal.................... 0.00601% monorock...................... 0.00537% monofairy..................... 0.00530% monopoison.................... 0.00326% monobug....................... 0.00324% monoelectric.................. 0.00302% monoghost..................... 0.00232% tricksand..................... 0.00225% monofighting.................. 0.00209% monoground.................... 0.00086% sunstall...................... 0.00063% hailstall..................... 0.00060% monograss..................... 0.00045% rainstall..................... 0.00029% fear.......................... 0.00000% trickfear..................... 0.00000% swagplay...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.064) -2.0| |# -1.5|##### |############## -1.0|####################### |######################### -0.5|####################### |##################### 0.0|############################## |########################## +0.5|#################### |############# +1.0|####### |###### +1.5|#### |### +2.0|# |# +2.5|# |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.44%