weatherless...................86.66113% offense.......................38.43260% balance.......................29.21108% hyperoffense..................23.17498% voltturn...................... 7.43934% rain.......................... 7.40051% stall......................... 4.79755% sun........................... 4.40791% semistall..................... 4.38380% hail.......................... 1.51706% rainoffense................... 1.30952% trickroom..................... 1.13411% monotype...................... 1.01896% sunoffense.................... 0.78598% choice........................ 0.48203% hailoffense................... 0.30930% tailwind...................... 0.28252% tricksun...................... 0.20219% monopsychic................... 0.18076% sand.......................... 0.14193% multiweather.................. 0.12854% monoice....................... 0.12452% monoghost..................... 0.10846% monoelectric.................. 0.09373% monobug....................... 0.08034% mononormal.................... 0.07632% monowater..................... 0.07364% monopoison.................... 0.06963% monofighting.................. 0.05356% monodark...................... 0.05222% monograss..................... 0.04285% monofire...................... 0.04017% tricksand..................... 0.03749% monorock...................... 0.02946% monofairy..................... 0.02276% sandstall..................... 0.01741% sunstall...................... 0.01607% monoflying.................... 0.01473% rainstall..................... 0.01071% trickrain..................... 0.00669% gravity....................... 0.00669% monosteel..................... 0.00402% dragmag....................... 0.00268% monodragon.................... 0.00134% hailstall..................... 0.00134% monoground.................... 0.00134% trapper....................... 0.00134% Stalliness (mean: -0.218) -2.0|####### |####### -1.5|################# |######################## -1.0|####################### |######################### -0.5|########################### |############################## 0.0|########################### |########################## +0.5|##################### |############## +1.0|############# |##### +1.5|### |# +2.0|# |##### +2.5|# |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.35%