weatherless...................87.08480% balance.......................31.53012% hyperoffense..................30.40879% offense.......................26.50549% rain.......................... 7.39226% voltturn...................... 7.08290% stall......................... 6.01736% semistall..................... 5.53824% sun........................... 3.98822% trickroom..................... 1.88756% rainoffense................... 1.57589% hail.......................... 1.47002% sunoffense.................... 0.86605% hailoffense................... 0.43138% monotype...................... 0.38762% tricksun...................... 0.32615% choice........................ 0.30020% monopsychic................... 0.11863% sand.......................... 0.07862% monodark...................... 0.07072% monowater..................... 0.07014% tailwind...................... 0.04479% monoice....................... 0.03693% mononormal.................... 0.02750% monopoison.................... 0.02742% rainstall..................... 0.01980% monobug....................... 0.01784% monofairy..................... 0.01527% multiweather.................. 0.01392% tricksand..................... 0.01119% monofire...................... 0.00358% sandstall..................... 0.00319% monosteel..................... 0.00043% sunstall...................... 0.00028% trickrain..................... 0.00015% monorock...................... 0.00007% dragmag....................... 0.00007% monoelectric.................. 0.00006% monofighting.................. 0.00001% monograss..................... 0.00001% monoground.................... 0.00001% monoghost..................... 0.00000% gravity....................... 0.00000% monoflying.................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.189) -2.0|########## |########### -1.5|################# |############################## -1.0|############## |############## -0.5|################ |#################### 0.0|################### |######################## +0.5|################## |################# +1.0|################# |##### +1.5|### |# +2.0|# |## +2.5|# |###### +3.0|### more negative = more offensive, more positive = more stall one # = 0.40%