weatherless...................86.12611% balance.......................29.16087% hyperoffense..................28.85774% offense.......................23.57628% stall.........................12.10229% rain..........................11.02515% voltturn...................... 8.10456% semistall..................... 6.30282% trickroom..................... 1.89121% sun........................... 1.81831% rainoffense................... 1.21722% hail.......................... 1.01000% sunoffense.................... 0.66681% monotype...................... 0.41395% hailoffense................... 0.38399% monopsychic................... 0.27338% tricksun...................... 0.24584% choice........................ 0.13319% monowater..................... 0.10889% sand.......................... 0.02556% monoice....................... 0.01491% tailwind...................... 0.01023% monodark...................... 0.00942% tricksand..................... 0.00645% mononormal.................... 0.00523% multiweather.................. 0.00513% monobug....................... 0.00086% monofire...................... 0.00075% rainstall..................... 0.00072% monopoison.................... 0.00055% sandstall..................... 0.00039% monofairy..................... 0.00004% sunstall...................... 0.00002% trickrain..................... 0.00002% dragmag....................... 0.00001% monorock...................... 0.00000% monoelectric.................. 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monograss..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% gravity....................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.063) -2.0|####### |######## -1.5|############### |############################## -1.0|################### |######## -0.5|############### |################### 0.0|#################### |################## +0.5|########### |########################### +1.0|################# |###### +1.5|#### |# +2.0|# |# +2.5|# |################ +3.0|######### more negative = more offensive, more positive = more stall one # = 0.40%