weatherless...................83.29940% offense.......................48.31907% balance.......................33.11645% hyperoffense..................12.43638% sand.......................... 8.21206% voltturn...................... 4.63562% semistall..................... 4.56409% sun........................... 4.34950% rain.......................... 3.85843% monotype...................... 1.94916% trickroom..................... 1.79097% stall......................... 1.56400% hail.......................... 0.89273% sandoffense................... 0.46494% multiweather.................. 0.45118% sunoffense.................... 0.31088% sandstall..................... 0.27649% monodragon.................... 0.23935% monowater..................... 0.23384% monoghost..................... 0.20633% monosteel..................... 0.18983% monofighting.................. 0.18157% monobug....................... 0.17470% mononormal.................... 0.14718% rainoffense................... 0.13893% hailoffense................... 0.13343% monoflying.................... 0.11692% monodark...................... 0.10317% monoelectric.................. 0.10179% trickrain..................... 0.08804% monograss..................... 0.07978% monofire...................... 0.07428% tricksun...................... 0.06603% monopsychic................... 0.06465% tailwind...................... 0.05365% monoice....................... 0.05227% monoground.................... 0.04952% tricksand..................... 0.04814% monopoison.................... 0.03989% dragmag....................... 0.02889% monofairy..................... 0.01926% monorock...................... 0.01788% sunstall...................... 0.01100% allweather.................... 0.00963% trickhail..................... 0.00825% gravity....................... 0.00688% choice........................ 0.00550% Stalliness (mean: -0.168) |### -1.5|###### |############ -1.0|################## |########################## -0.5|############################## |########################## 0.0|########################### |######################### +0.5|################### |############# +1.0|######## |##### +1.5|## |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.45%