weatherless...................83.18858% offense.......................44.43736% balance.......................37.11500% hyperoffense..................11.11443% sand.......................... 9.03831% voltturn...................... 5.50243% semistall..................... 5.37936% sun........................... 4.00838% rain.......................... 3.92434% monotype...................... 2.04790% stall......................... 1.95385% trickroom..................... 1.85655% sandoffense................... 0.48745% hail.......................... 0.45991% multiweather.................. 0.45012% sandstall..................... 0.30745% monoghost..................... 0.30161% sunoffense.................... 0.26818% monodragon.................... 0.24888% monowater..................... 0.23575% monofighting.................. 0.23533% monosteel..................... 0.21364% monobug....................... 0.16228% mononormal.................... 0.13571% monoelectric.................. 0.12431% rainoffense................... 0.09806% monodark...................... 0.09408% monoflying.................... 0.09280% hailoffense................... 0.08308% monograss..................... 0.06899% tricksun...................... 0.05692% monoground.................... 0.05439% monopsychic................... 0.04981% dragmag....................... 0.04571% monofire...................... 0.04145% trickrain..................... 0.03731% tricksand..................... 0.03708% monoice....................... 0.02262% monopoison.................... 0.02150% tailwind...................... 0.01790% allweather.................... 0.01618% sunstall...................... 0.00933% gravity....................... 0.00810% monorock...................... 0.00733% monofairy..................... 0.00611% choice........................ 0.00360% trickhail..................... 0.00337% Stalliness (mean: -0.084) |## -1.5|###### |########### -1.0|############### |######################## -0.5|############################# |########################## 0.0|############################## |############################# +0.5|####################### |################# +1.0|########## |###### +1.5|### |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.42%