weatherless...................82.94702% balance.......................42.61470% offense.......................37.32511% monotype......................15.30834% sand..........................10.61771% semistall..................... 9.31529% voltturn...................... 7.43592% hyperoffense.................. 5.92197% stall......................... 4.82293% monowater..................... 3.95154% sun........................... 3.53098% rain.......................... 2.86390% monoghost..................... 2.79628% monoelectric.................. 2.65684% monofighting.................. 2.23934% monodragon.................... 2.05228% monosteel..................... 1.28676% trickroom..................... 0.91463% sandoffense................... 0.63261% sunoffense.................... 0.27035% sandstall..................... 0.23240% dragmag....................... 0.14999% monodark...................... 0.14607% hail.......................... 0.13258% monopsychic................... 0.11293% multiweather.................. 0.09100% sunstall...................... 0.07810% monobug....................... 0.03402% rainoffense................... 0.02028% tricksun...................... 0.01956% monoground.................... 0.01283% mononormal.................... 0.01204% monoflying.................... 0.00632% trickrain..................... 0.00572% hailoffense................... 0.00326% tricksand..................... 0.00171% monograss..................... 0.00107% gravity....................... 0.00045% allweather.................... 0.00034% tailwind...................... 0.00014% monofire...................... 0.00010% monoice....................... 0.00001% monorock...................... 0.00000% monopoison.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% Stalliness (mean: 0.176) |# -1.5|# |###### -1.0|##### |############# -0.5|################ |################### 0.0|##################### |############################## +0.5|#################### |############# +1.0|############ |##### +1.5|####### |### +2.0|## |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.57%