weatherless...................95.10382% offense.......................51.05393% hyperoffense..................47.70620% tailwind...................... 7.78832% batonpass..................... 6.59530% sun........................... 4.87550% sunoffense.................... 2.93535% balance....................... 1.23986% trapper....................... 0.67214% voltturn...................... 0.23744% rain.......................... 0.01606% monotype...................... 0.01168% monosteel..................... 0.01168% sand.......................... 0.00462% sandoffense................... 0.00462% multiweather.................. 0.00000% choice........................ 0.00000% hail.......................... 0.00000% hailoffense................... 0.00000% dragmag....................... 0.00000% monoelectric.................. 0.00000% monobug....................... 0.00000% rainoffense................... 0.00000% stall......................... 0.00000% monopsychic................... 0.00000% semistall..................... 0.00000% monoflying.................... 0.00000% trickroom..................... 0.00000% monoice....................... 0.00000% monofire...................... 0.00000% monoghost..................... 0.00000% Stalliness (mean: -1.035) -2.0|## |######### -1.5|############ |################ -1.0|############################## |############################# -0.5|######## |## 0.0|# |# +0.5| | more negative = more offensive, more positive = more stall one # = 0.91%