weatherless...................81.79916% offense.......................41.63180% balance.......................31.38075% hyperoffense..................20.50209% sun........................... 9.62343% voltturn...................... 6.27615% hail.......................... 5.64854% stall......................... 4.39331% sand.......................... 2.51046% semistall..................... 2.09205% monotype...................... 2.09205% trickroom..................... 0.83682% mononormal.................... 0.62762% sandstall..................... 0.62762% choice........................ 0.62762% rain.......................... 0.41841% monopoison.................... 0.41841% hailoffense................... 0.41841% monofighting.................. 0.41841% monoground.................... 0.20921% monoghost..................... 0.20921% tricksun...................... 0.20921% monoice....................... 0.20921% Stalliness (mean: -0.232) |######## -1.5|############## |############# -1.0|############################ |############################## -0.5|########################### |####################### 0.0|############################## |######################## +0.5|####################### |########## +1.0|## |## +1.5|#### |## +2.0|# |# +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.40%